level 1: Fusion

A very simple Sokoban puzzle. It shouldn't take more than a few <b>tries</b>.


level 2: Thank You

A level based on the tank's and teeth's interaction with ice blocks and control of the tanks. The bottom part was unintentionally easier than the first.


level 3: The Machine

SPOILER: this level requires the mouse. This was the first level I designed in this set.


level 4: The Machine (Alternate Version)

A slightly different version of the previous level. It requires four ice blocks instead of two.


level 5: Actuation (Busted)

Thanks to Mike L for finding the bust. It's somewhat hard to figure out the bust, but it improves your score by four seconds.


level 6: Boxing

A simple block pushing exercise. There's another unintentional route that improves the score by a little.


level 7: New Way Out

Based off of pieguy's avalanche levels in pi^2. But much easier though ^_^


level 8: Being a Warehouse Worker

A level that involves major repetition and tedious block pushing. The first part is somewhat obscure of what you should do. The second block puzzle may seem impossible, but there is a certain order to the upper left parts of the level. Thanks to David Skinner for the second and third Sokoban puzzles. Then a Tutti-Frutti-esque part leading to the teleport to the exit.

Now you know what it feels like to work in a warehouse. You're welcome.


level 9: Actuation

The correct version of level five. It becomes obvious where the bust is of level five.


level 10: Hybrid

A teeth cooperation level. I couldn't think of another teeth puzzle so I threw in a purely block puzzle right at the end.


level 13: Finale

The unsolvable last level of this level.
Except it is solvable without pgchip :/


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