Most solutions that were formerly here are now in the public tws for this set.
Bold requires the mouse.
Ending changed in July 2006 update. The time limit is 1401.
858 is possible.
Original level replaced in July 2006 update.
This level has a minor bug in Tile World -- in MSCC it is possible to "destroy" one of the fireballs by moving against the outer wall before Chip has been added to the level.
Opening: DDUUUDDLD...
This level has a minor bug in Tile World, involving the conditions in which Chip will disappear when a monster destroys a bomb he's standing on. The bug does not affect gameplay to any significant degree.
Fixed in Tile World 1.2.2.
194: RRRRU (0.1 second pause) U... DDU (0.1 second pause)... D... DLLLLL... wait for fireballs to pass ... DDD... exit.
The maximum possible theoretical score on this level is 121 (-0.6) seconds, if I calculated correctly.
160: ULDLR.
Level slightly altered (to make it more reasonable) in July 2006 update.
Impossible in Tile World 1.3.0 because of a bug, also present in older versions of Tile World. In MSCC this level requires the mouse. Tile World mis-emulates the bizarre behavior, causing the level to be impossible in 1.3.0, and allowing for slightly faster solutions (708) in older versions.
Bug fixed in Tile World 1.3.0, formerly causing the level to be trivial in Tile World 1.2.2. The error occurs when Chip dies and enters an exit at the same time.
This level is impossible in Tile World 1.2.1, fixed in 1.2.2. The bug involved Chip's behavior when passing through a teleport blocked by a block on top of a clone machine.
Bug fixed from TW 1.2.2 to 1.3.0. It has no effect on the bold solution, but if Chip pushes the block east in TW 1.2.2, he gets killed by the cloned blocks from the ice. In MSCC he does not die but instead cycles through the teleports several times before returning to (0,3) alive. This bug can also appear in CCLP2 level 140.
920: Get suction shoes, then push 34 blocks. More is probably possible.
A busted solution was created in Tile World 1.3.0 in partially fixing a bug in Tile World 1.2.2; such invalid scores have been removed. When Chip moves along the force floors, half as many blocks are created than there should be, allowing Chip to slide north through the teleports to the exit. Prior versions of Tile World produce more blocks than there should be.
Level replaced in July 2006 update.
This level has an aesthetic bug in all Tile Worlds: The combination tile does not appear the same as in MSCC.
This level requires use of the mouse.
This level requires odd step.
Level added in July 2006.
Level added in July 2006.
Level added in July 2006.
Level added in July 2006. 275 is possible with use of the mouse.
Level added in July 2006. This level has a different solution in each of the three game modes (Lynx, MS, and pgchip).
Level added in July 2006.
Level added in July 2006.
Level added in July 2006.
Level added in July 2006.
Level added in July 2006.
Level added in July 2006.
Level added in July 2006. There are 1431 exits.