level 1: Randomness

Most solutions that were formerly here are now in the public tws for this set.


level 2: More Randomness

Bold requires the mouse.


level 34: A long block pushing level

Ending changed in July 2006 update. The time limit is 1401.


level 36: More Mindlessness

858 is possible.


level 44: An exercise in block pushing

Original level replaced in July 2006 update.


level 47: Fun with teleports and fireballs

This level has a minor bug in Tile World -- in MSCC it is possible to "destroy" one of the fireballs by moving against the outer wall before Chip has been added to the level.


level 53: 2 levels in one

Opening: DDUUUDDLD...


level 63: Vague

This level has a minor bug in Tile World, involving the conditions in which Chip will disappear when a monster destroys a bomb he's standing on. The bug does not affect gameplay to any significant degree.


level 67: 5 levels in one

Fixed in Tile World 1.2.2.


level 75: Curiosity

194: RRRRU (0.1 second pause) U... DDU (0.1 second pause)... D... DLLLLL... wait for fireballs to pass ... DDD... exit.


level 84: Untitled

The maximum possible theoretical score on this level is 121 (-0.6) seconds, if I calculated correctly.


level 86: Iceports

160: ULDLR.


level 91: Beam Breaker

Level slightly altered (to make it more reasonable) in July 2006 update.


level 94: Controller Input Bug

Impossible in Tile World 1.3.0 because of a bug, also present in older versions of Tile World. In MSCC this level requires the mouse. Tile World mis-emulates the bizarre behavior, causing the level to be impossible in 1.3.0, and allowing for slightly faster solutions (708) in older versions.


level 95: No, you can't do that!

Bug fixed in Tile World 1.3.0, formerly causing the level to be trivial in Tile World 1.2.2. The error occurs when Chip dies and enters an exit at the same time.


level 96: Think!

This level is impossible in Tile World 1.2.1, fixed in 1.2.2. The bug involved Chip's behavior when passing through a teleport blocked by a block on top of a clone machine.


level 102: Blocking Teleportation

Bug fixed from TW 1.2.2 to 1.3.0. It has no effect on the bold solution, but if Chip pushes the block east in TW 1.2.2, he gets killed by the cloned blocks from the ice. In MSCC he does not die but instead cycles through the teleports several times before returning to (0,3) alive. This bug can also appear in CCLP2 level 140.


level 117: Paths II

920: Get suction shoes, then push 34 blocks. More is probably possible.


level 121: Trades

A busted solution was created in Tile World 1.3.0 in partially fixing a bug in Tile World 1.2.2; such invalid scores have been removed. When Chip moves along the force floors, half as many blocks are created than there should be, allowing Chip to slide north through the teleports to the exit. Prior versions of Tile World produce more blocks than there should be.


level 124: Sokoban 1

Level replaced in July 2006 update.


level 125: Psychedelic

This level has an aesthetic bug in all Tile Worlds: The combination tile does not appear the same as in MSCC.


level 127: The evil little level

This level requires use of the mouse.


level 128: An odd level

This level requires odd step.


level 133: On the rocks, part 2

Level added in July 2006.


level 134: On the ice

Level added in July 2006.


level 135: Forty-three

Level added in July 2006.


level 136: Corrected level 126

Level added in July 2006. 275 is possible with use of the mouse.


level 137: Triple Point

Level added in July 2006. This level has a different solution in each of the three game modes (Lynx, MS, and pgchip).


level 138: Sokoban 2

Level added in July 2006.


level 139: Sokoban 3

Level added in July 2006.


level 140: Sokoban 4

Level added in July 2006.


level 141: Sokoban 5

Level added in July 2006.


level 142: Slow motion fun

Level added in July 2006.


level 143: BlockSlide 2

Level added in July 2006.


level 144: The end...?

Level added in July 2006. There are 1431 exits.


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