Was replaced by level 5 of TCCLP
Was replaced by level 13 (Complex Water System) of TCCLP
Was replaced with level 15 of TCCLP
Was replaced with level 22 of TCCLP
Was replaced with level 203 of TCCLP
Was replaced with level 249 (Black Hole) of TCCLP
Was replaced with level 181 (Not Much of a Joyride I) of TCCLP
Was replaced with level 182 (Not Much of a Joyride II) of TCCLP
Was previously level 144 of TCCLP.
Was previously level 180 of TCCLP
This level is extremely short and effortless. If I could, I'd reject it out of the rejects and just keep it unreleased.
This level and the next two were named after a song I once played in Stepmania. Youtube search "Have a Seizure - Stepmania" if you're curious.
It turns out, there's an EricS1 level *exactly* like this. Hehe, whoops.
Made during the TCCLP era, but was forgotten and therefore not included.
This is me failing at creating a monster redirection puzzle. Le sigh.
This is a monster redirection puzzle that was going to be in TCCLP2 (hence the Lynx compatibilty), but I felt it was too short. So, I scrapped it, and made the time limit extremely unfair.
This is me experimenting with the "bringing dead monsters back to life" thingamajig. It's also fairly basic.
Use Tile World.
Continuing the experimenting done in level 20.
Another continuation of the same experiment.
As shown by pieguy's "the most insane level ever", blocks can wrap across the level. The same thing apparently can be done with monsters.
There was originally some other level here, but was replaced for a reason that I don't remember. This crappy level took its place.
The only level that I've used data resetting in. I have no idea if I'll make more of these.
From Lesson 1 to Digger (19 levels)
From Tossed Salad to I Slide (32 levels)
From The Last Laugh to Socialist Action (31 levels)
From Up The Block to Fortune Favours The (30 levels)
From Open Question to Trust Me (23 levels)
From Doublemaze to Special, and no Thanks To (13 levels)
Yes, it's possible.
Yeah, it's busted here too.
Blah.
Perhaps a new glitch, I'm not sure.
Objects ignore the lower layer.
It turns out this level can be very helpful when navigating Doublemaze. Enjoy.
I'm evil.
Trying to find as many clever applications of the convergence glitch.
Part 2 of my quest.
Originally was going to appear in TS1, but it wasn't Lynx compatible.
Originally, I was going to remove all the unnecessary ice tiles (the ones that where only passed in one direction; horizontally or vertically). But y'know, this being an ice level, they turned out pretty necessary.
I probably could have thought of more...
Yes, more Doublemaze variations
Originally, this level did not have the burnt Chip tiles, and instead it was normal fire. That apparently wasn't a good idea.
I'm actually surprised at how fun this level actually is.
Named after the OK Go song of the same name, hence the password.
Name inspired by the tendency for Super Monkey Ball levels to have sequels with adjectives added to the end, e.g. "Polar" and "Polar Large"
Based off of the Dreamcast game of the same name.
Seventeen is the smallest amount of recessed walls that can be used in Mice Are Good for Something, to my knowledge.
A level containing every element that Trevor hates, like block checkboards, lucky timing, extreme dodging, and glitch abuse.
An anti-Andrew-Bennett-giving-labels-to-every-aspect-of-CC level
This was an attempt at a melee level that originally was in TS0. While its concept is fine, the execution could have used some work so I rejected it.
A mathematically inspired Chip's Challenge level.
Streets and Avenues is a level in DavidP2 that was heavily lauded by J.B. Lewis as a great CCLP1 candidate. It turns out that it's the exact same idea as ice mazes in the style of the one in Nuts and Bolts.
Mostly for amusement in ChipEdit. Press Ctrl+A and enjoy.
I don't know why I made this.
Inspired by Grant Fikes' Karoshi level set, which is inspired by the indie game of the same name.
My first multiple tank glitch level.
Somewhat of a sequel to Everybody Get Dangerous.
One may argue that "the end of all time" could be achieved without blocks and is longer therefore is much more tedious, but this level requires constant movement. Inspired by francesalaam #1.
2^8
Covers MSCC, TWMS, TWLynx, Pedantic Lynx, pgchip, and Will's World. This level is also the same size as Quintuple Point.
Requested to be made by Josh Lee. He gave me a list of concepts he liked and I delivered.
Inspired by me looking at a map of EvanD1 #30. The actual gameplay is nothing alike.
At this point, I decided that the next few titles would be extremely long. Enjoy. Also this level was a quest to create a level with blobs but without randomness.
Yeah.
The title was randomly generated. The level's asymmetry was unintentional.
The tiles D0-FF all exhibit this strange behavior. These tiles were used in ChipHomeIS, but no one really noticed them it seems.
This level is another dumb use of the multiple tank glitch.
See level 83's comment.
I find this level slightly interesting, but I wish the concept could have been developed more.
A multiple tank glitch and button smash glitch hybrid.
This level's solution uses the exact same steps as the CC1 public TWS of Lesson 1.
Only one tile has been added. This was based on how I thought you solved the level originally, until I noticed that there was a blue button.
Worst level in the set.
Based on a CCZone submission from Madhav Shanbhag.
Try solving this in odd step!
Made for a CCZone competition where you had to make a level based off of a template.
The ice glitch was discovered by Zane Kuecks. I discovered the force floor glitch, and then combined the two.
Mr. Game and Watch is my main in Super Smash Bros. Brawl.
You can cheat on this level by using the mouse.
I would have suggested this addition (made to be Lynx compatible) to the rest of the CCLP1 staff, but I thought of it after CCLP1 was released.
A few people have pointed out the linearity of the original level, so I designed a sequel of sorts.
Pieguy <3
A port of the first Chuck's Challenge 3D level I designed.
Based on Morton Jr. from TCCLP, which was based on a Sokoban level included with YASC. Estimated to take about 43 minutes to solve.
I had this idea for a while, too, but I guess this was the first time it was used.
This concept was previously explored in TS0 level 40, however, it is not Lynx compatible. I wanted to expand it a bit.
Title suggested by random 8.
If you use the mouse and Tile World, this level becomes solvable.
Title inspired by the anime Madoka Magica, which was recommened to me by James.
Title references a Radiohead song from their album Kid A.
Title is a reference to Castlevania: Symphony of the Night.
Title is a reference to a joke from the SpongeBob Squarepants episode "Squidville".
The logical consequence of making Canned Bread.
Title is a reference to the YouTube video "Jimmy Neutron Happy Family Happy Hour".
I swore I solved this level but I can't recreate the solution.
In retrospect, the original level in CCLP3 is bad and the original original level in TCCLP2 is even worse.
I've always wanted to make levels based off of real life logic puzzles, though, it took me a while to finally realize a concept.
The title came first and the level was designed around it. The level is essentially Mystery Science Theatre 3000 from TS1, just redesigned.
Title is a reference to a lyric in the song "You've Got Time" by Regina Spektor, the theme to Orange is the New Black. The level is busted, but was fixed when added to TS2.
Thanks, I stole them from the President.
A tribute to the town Josh lives in.
Title is a reference to the YouTube video "asdfmovie". Concept has been done many, many times before and done better.
Title is a reference to a loading screen message from SimCity. The Sokoban puzzle was adapted, and also trivially easy once you figure out the trick.
Title is a reference to the Radiohead song, "No Surprises". I wanted to make a level that used the Frankenstein glitch. The crossroads part went through many different iterations before I decided on the teleport puzzle, which required me to flip the level horizontally from what it was originally.
Based on the anime of the same name. The teeth are titans. Chip is Eren Yeager. The walker is Mikasa Ackerman.
I wanted to make a puzzle based off of the middle room from CCLP3's Manic Depression. Does not work in Lynx, unfortunately.
The title came first, which is a reference to a quote from the movie "Zoolander".
TOGGLE WALL TECHNOLOGY!!
I proposed an idea to James that we should make a bunch of level mods to CC1's Paranoia and name them after the PARANOiA songs that are prominently featured in Dance Dance Revolution. At the time of this writing, Rock has also made PARANOiA EVOLUTION.
I always thought making blocks and monsters partial post rather than Chip was an underutilized concept so I made this level.
A lame attempt at a conclusion level. Title is a reference to the Daft Punk song, and the hint is the last words of Aleister Crowley.
Puns are common on the CC Skype Chat, so when someone posted about Warehouse II, I immediately thought in my head "Scarehouse I" and decided to make a mod of the much easier prequel.
At first, here was a hint in Scarehouse I that could be read by partial posting, then I decided that the idea was good enough to warrant its own level.
random 8 produced an MS-only version of the level, using keys on walls rather than blue keys.
Inspired by me playing a bunch of GTA IV. The level itself is pretty boring, but so is going bowling with Roman.
A level containing a few fragmented concepts, the first of which does not work in Lynx. Level is named after a Green Day song.
Quincunx from CCLP1 isn't an actual quincunx. This level is sort of probabalistically difficult, though it could have been made a hell of a lot harder if I required all 5 chips. 3 was too easy. One day I'll calculate the actual probability of solving the level.
Lynx-only level, inspired by some other level that I can't remember being busted in Lynx because the bomb explosion allowed for a partial post.
Yet another Lynx-only level feat. sliding on traps.
The original Twister from CCLP1 is pretty neat in that there's an uninterrupted chip path. This level requires that you use it, and adds in some dumb alternate path to another exit <3
[10/16/2014 2:04:18 AM] Tyler Sontag: Icedeath and Icedestruction
[10/16/2014 2:04:22 AM] Tyler Sontag: Tyler Sontag has permadied
[10/16/2014 2:04:38 AM] Josh: (clap) (clap) (clap) (clap) (clap)
[10/16/2014 2:04:43 AM] Tyler Sontag: Icelife
[10/16/2014 2:04:55 AM] Tyler Sontag: Making that level mod
Inspired by the Das Racist song/meme/whatever the hell of the same name. Plus I love Taco Bell (not a fan of Pizza Hut though).
Some weird teleport concept possible in MS only (probably). Title inspired by the catchphrase of The Legend of Korra character, Varrick: "Zhu-Li, Do the Thing!"
Wanted to make a level named after the dumb IGN Pokemon Review meme. The Sokoban concept has not been done before to my knowledge.
An actual rejected level, and would have otherwise been placed in TS2. Concept it similar to On Edge, but with a bunch of pointless itemswapping. Was rejected for being too tedious.
Another actual rejected level, rejected for being ridiculously simple and not interesting at all.
A tribute to the end of The Legend of Korra (spoilers?), in which Korra and Asami's romantic feelings toward each other are confirmed. This was a huge deal to many LoK shippers, including me (I was a longtime supporter), and a huge deal to children's television in general.
Inspired by the JoshL5 level "Dynamic Equilibrium".
I rewatched Avatar: The Last Airbender and thought Secret Tunnel would make for a good level title.
Inspired by the EvanD1 level "Slow motion fun".
Wax me
Mould me
Heat the pins and stab them in
You have turned me into this
Just wish that it was bullet proof
The trick to this level does not yield a better bold route on Madness I, unfortunately.
This glitch has the potential to be annoying while playing in Lynx but I don't think it busts anything.
An MS glitch? that gets rarely brought up.