level 1: Blokdance I

Was replaced by level 5 of TCCLP


level 2: Water-Logged

Was replaced by level 13 (Complex Water System) of TCCLP


level 3: Merry-Go-Round

Was replaced with level 15 of TCCLP


level 4: What Fun

Was replaced with level 22 of TCCLP


level 5: Too Many Bombs

Was replaced with level 203 of TCCLP


level 6: Hierarchy

Was replaced with level 249 (Black Hole) of TCCLP


level 7: Joyride III

Was replaced with level 181 (Not Much of a Joyride I) of TCCLP


level 8: Joyride IV

Was replaced with level 182 (Not Much of a Joyride II) of TCCLP


level 9: Chip's Ghost

Was previously level 144 of TCCLP.


level 10: Déjà Vu

Was previously level 180 of TCCLP


level 11: Forced Out

This level is extremely short and effortless. If I could, I'd reject it out of the rejects and just keep it unreleased.


level 12: Have a Seizure I

This level and the next two were named after a song I once played in Stepmania. Youtube search "Have a Seizure - Stepmania" if you're curious.


level 15: I Wish II

It turns out, there's an EricS1 level *exactly* like this. Hehe, whoops.


level 17: IV1¤®Ê ßµg§

Made during the TCCLP era, but was forgotten and therefore not included.


level 18: Fireball

This is me failing at creating a monster redirection puzzle. Le sigh.


level 19: Repetitive Behavior

This is a monster redirection puzzle that was going to be in TCCLP2 (hence the Lynx compatibilty), but I felt it was too short. So, I scrapped it, and made the time limit extremely unfair.


level 20: Stalked

This is me experimenting with the "bringing dead monsters back to life" thingamajig. It's also fairly basic.


level 21: ode to a cloned tank, pointing... left?

Use Tile World.


level 22: Killing Creatures That Are Already Dead

Continuing the experimenting done in level 20.


level 23: This Time With Blocks!

Another continuation of the same experiment.


level 24: Grow

As shown by pieguy's "the most insane level ever", blocks can wrap across the level. The same thing apparently can be done with monsters.


level 25: Blocked Suction

There was originally some other level here, but was replaced for a reason that I don't remember. This crappy level took its place.


level 26: Block Factory II

The only level that I've used data resetting in. I have no idea if I'll make more of these.


level 27: Chip's Challenge Abridged Version - Part I

From Lesson 1 to Digger (19 levels)


level 28: Chip's Challenge Abridged Version - Part II

From Tossed Salad to I Slide (32 levels)


level 29: Chip's Challenge Abridged Version - Part III

From The Last Laugh to Socialist Action (31 levels)


level 30: Chip's Challenge Abridged Version - Part IV

From Up The Block to Fortune Favours The (30 levels)


level 31: Chip's Challenge Abridged Version - Part V

From Open Question to Trust Me (23 levels)


level 32: Chip's Challenge Abridged Version - Part VI

From Doublemaze to Special, and no Thanks To (13 levels)


level 33: 'Parity' Bit

Yes, it's possible.


level 35: Trust Me?

Yeah, it's busted here too.
Blah.


level 36: Spontaneous Generation

Perhaps a new glitch, I'm not sure.


level 37: Blocks and Thin Walls

Objects ignore the lower layer.


level 38: Doublemaze Condensed

It turns out this level can be very helpful when navigating Doublemaze. Enjoy.


level 39: Twice the Fun!

I'm evil.


level 40: Fatal Hit

Trying to find as many clever applications of the convergence glitch.


level 41: Double Oomph

Part 2 of my quest.


level 42: Clockwork

Originally was going to appear in TS1, but it wasn't Lynx compatible.


level 43: I Walk

Originally, I was going to remove all the unnecessary ice tiles (the ones that where only passed in one direction; horizontally or vertically). But y'know, this being an ice level, they turned out pretty necessary.


level 44: Going Postal

I probably could have thought of more...


level 45: Lesson 1 + Lesson 2

Yes, more Doublemaze variations


level 46: Hell

Originally, this level did not have the burnt Chip tiles, and instead it was normal fire. That apparently wasn't a good idea.


level 50: Fun Rings

I'm actually surprised at how fun this level actually is.


level 51: Return

Named after the OK Go song of the same name, hence the password.


level 52: Frost Rings Large

Name inspired by the tendency for Super Monkey Ball levels to have sequels with adjectives added to the end, e.g. "Polar" and "Polar Large"


level 55: Chu Chu Rocket

Based off of the Dreamcast game of the same name.


level 56: Mice Are Good for Something Hard Mode

Seventeen is the smallest amount of recessed walls that can be used in Mice Are Good for Something, to my knowledge.


level 57: Totally Inappropriate: A BigOto2 Tribute

A level containing every element that Trevor hates, like block checkboards, lucky timing, extreme dodging, and glitch abuse.


level 61: Dirty Tricks

An anti-Andrew-Bennett-giving-labels-to-every-aspect-of-CC level


level 62: Guerrilla

This was an attempt at a melee level that originally was in TS0. While its concept is fine, the execution could have used some work so I rejected it.


level 64: This Is a Level

A mathematically inspired Chip's Challenge level.


level 65: Nuts and Bolts + Streets and Avenues

Streets and Avenues is a level in DavidP2 that was heavily lauded by J.B. Lewis as a great CCLP1 candidate. It turns out that it's the exact same idea as ice mazes in the style of the one in Nuts and Bolts.


level 66: D.N.A.

Mostly for amusement in ChipEdit. Press Ctrl+A and enjoy.


level 67: Monster Mania

I don't know why I made this.


level 68: Karoshi

Inspired by Grant Fikes' Karoshi level set, which is inspired by the indie game of the same name.


level 69: Four for the Price of One

My first multiple tank glitch level.


level 70: The Scary Zone

Somewhat of a sequel to Everybody Get Dangerous.


level 71: The Most Tedious Level Ever Without Blocks

One may argue that "the end of all time" could be achieved without blocks and is longer therefore is much more tedious, but this level requires constant movement. Inspired by francesalaam #1.


level 72: Close, Yet So Far

2^8


level 73: Sextuple Point

Covers MSCC, TWMS, TWLynx, Pedantic Lynx, pgchip, and Will's World. This level is also the same size as Quintuple Point.


level 74: josh is my bbygurl <3

Requested to be made by Josh Lee. He gave me a list of concepts he liked and I delivered.


level 75: WOOO EXTREME BLOCK ADVENTURE!! WOOOOO!!!

Inspired by me looking at a map of EvanD1 #30. The actual gameplay is nothing alike.


level 76: Blobs Are the Worst Creatures So Let's Humiliate One

At this point, I decided that the next few titles would be extremely long. Enjoy. Also this level was a quest to create a level with blobs but without randomness.


level 79: Super WOOO EXTREME BLOCK ADVENTURE!! WOOOOO!!! Hyper Turbo Championship Edition

Yeah.


level 81: Dwiqjhqjslepmvsspyeihebmjhrghpzu

The title was randomly generated. The level's asymmetry was unintentional.


level 82: The Hole

The tiles D0-FF all exhibit this strange behavior. These tiles were used in ChipHomeIS, but no one really noticed them it seems.


level 83: Zane Wants Me To Keep This in the Set, So I Will

This level is another dumb use of the multiple tank glitch.


level 84: My Levels Keep on Getting Worse and Worse

See level 83's comment.


level 86: Thanks Teeth for Not Moving When I Ask You To

I find this level slightly interesting, but I wish the concept could have been developed more.


level 87: Satan Is My Only True Friend

A multiple tank glitch and button smash glitch hybrid.


level 89: Lesson 1 Alternate

This level's solution uses the exact same steps as the CC1 public TWS of Lesson 1.


level 90: How to Get Around in Venice: BS Edition

Only one tile has been added. This was based on how I thought you solved the level originally, until I noticed that there was a blue button.


level 93: Yeah

Worst level in the set.


level 94: Quick Shove

Based on a CCZone submission from Madhav Shanbhag.


level 96: Frozen Blobs

Try solving this in odd step!


level 97: Badlands II

Made for a CCZone competition where you had to make a level based off of a template.


level 101: The Imperfections of Will's World

The ice glitch was discovered by Zane Kuecks. I discovered the force floor glitch, and then combined the two.


level 105: Mr. Game and Watch

Mr. Game and Watch is my main in Super Smash Bros. Brawl.


level 106: Button Mashing 101

You can cheat on this level by using the mouse.


level 109: Frogger (Secret Exit Edition)

I would have suggested this addition (made to be Lynx compatible) to the rest of the CCLP1 staff, but I thought of it after CCLP1 was released.


level 110: Tunnel Clearance (Dead End Edition)

A few people have pointed out the linearity of the original level, so I designed a sequel of sorts.


level 111: Portrait of a Madman

Pieguy <3


level 113: On Edge

A port of the first Chuck's Challenge 3D level I designed.


level 114: Ayy LMAO

Based on Morton Jr. from TCCLP, which was based on a Sokoban level included with YASC. Estimated to take about 43 minutes to solve.


level 117: I Don't Know Why No One Has Made a Maze Using This Concept Until Now

I had this idea for a while, too, but I guess this was the first time it was used.


level 118: https://www.youtube.com/watch?v=dQw4w9WgXcQ

This concept was previously explored in TS0 level 40, however, it is not Lynx compatible. I wanted to expand it a bit.


level 119: Waiting in Line at the DMV

Title suggested by random 8.


level 121: Chip Dies at the End

If you use the mouse and Tile World, this level becomes solvable.


level 122: James Turns Into a Magical Girl and Uses His Wish on Infinite Chinese Keyboards

Title inspired by the anime Madoka Magica, which was recommened to me by James.


level 124: Everything In Its Right Place

Title references a Radiohead song from their album Kid A.


level 127: What Is a Man? A Miserable Little Pile of Secrets.

Title is a reference to Castlevania: Symphony of the Night.


level 128: Canned Bread

Title is a reference to a joke from the SpongeBob Squarepants episode "Squidville".


level 129: Interpretive Dance Academy

The logical consequence of making Canned Bread.


level 130: The Pizza Is Aggressive

Title is a reference to the YouTube video "Jimmy Neutron Happy Family Happy Hour".


level 131: Dead Island

I swore I solved this level but I can't recreate the solution.


level 132: Everybody Get Dangerous (Slighty Better Version)

In retrospect, the original level in CCLP3 is bad and the original original level in TCCLP2 is even worse.


level 134: Seven Bridges of Königsberg

I've always wanted to make levels based off of real life logic puzzles, though, it took me a while to finally realize a concept.


level 135: Kowloon Walled City

The title came first and the level was designed around it. The level is essentially Mystery Science Theatre 3000 from TS1, just redesigned.


level 136: The Animals, the Animals, Trapped, Trapped, Trapped, Till the Cage Is Full

Title is a reference to a lyric in the song "You've Got Time" by Regina Spektor, the theme to Orange is the New Black. The level is busted, but was fixed when added to TS2.


level 137: Zane's Favorite Website

Thanks, I stole them from the President.


level 138: Acampo

A tribute to the town Josh lives in.


level 139: Screw Gravity

Title is a reference to the YouTube video "asdfmovie". Concept has been done many, many times before and done better.


level 140: Reticulating Splines

Title is a reference to a loading screen message from SimCity. The Sokoban puzzle was adapted, and also trivially easy once you figure out the trick.


level 141: No Alarms and No Surprises

Title is a reference to the Radiohead song, "No Surprises". I wanted to make a level that used the Frankenstein glitch. The crossroads part went through many different iterations before I decided on the teleport puzzle, which required me to flip the level horizontally from what it was originally.


level 142: Attack on Titan

Based on the anime of the same name. The teeth are titans. Chip is Eren Yeager. The walker is Mikasa Ackerman.


level 143: Postmodern

I wanted to make a puzzle based off of the middle room from CCLP3's Manic Depression. Does not work in Lynx, unfortunately.


level 144: What Is This? A Center for Ants?

The title came first, which is a reference to a quote from the movie "Zoolander".


level 145: Very Original Credits Level Do Not Attempt to Copy

TOGGLE WALL TECHNOLOGY!!


level 147: PARANOiA ETERNAL

I proposed an idea to James that we should make a bunch of level mods to CC1's Paranoia and name them after the PARANOiA songs that are prominently featured in Dance Dance Revolution. At the time of this writing, Rock has also made PARANOiA EVOLUTION.


level 148: Partial Post Me, Baby

I always thought making blocks and monsters partial post rather than Chip was an underutilized concept so I made this level.


level 149: Around the World

A lame attempt at a conclusion level. Title is a reference to the Daft Punk song, and the hint is the last words of Aleister Crowley.


level 150: Scarehouse I

Puns are common on the CC Skype Chat, so when someone posted about Warehouse II, I immediately thought in my head "Scarehouse I" and decided to make a mod of the much easier prequel.


level 151: Wait. We're Doing Another Warehouse I Mod? Seriously?

At first, here was a hint in Scarehouse I that could be read by partial posting, then I decided that the idea was good enough to warrant its own level.


level 153: In the Slime

random 8 produced an MS-only version of the level, using keys on walls rather than blue keys.


level 154: Niko, It's Your Cousin. Let's Go Bowling!

Inspired by me playing a bunch of GTA IV. The level itself is pretty boring, but so is going bowling with Roman.


level 155: Brain Stew

A level containing a few fragmented concepts, the first of which does not work in Lynx. Level is named after a Green Day song.


level 156: Actual Quincunx

Quincunx from CCLP1 isn't an actual quincunx. This level is sort of probabalistically difficult, though it could have been made a hell of a lot harder if I required all 5 chips. 3 was too easy. One day I'll calculate the actual probability of solving the level.


level 157: Explosions Are Now Solid Objects

Lynx-only level, inspired by some other level that I can't remember being busted in Lynx because the bomb explosion allowed for a partial post.


level 158: Sliding Glass Doors

Yet another Lynx-only level feat. sliding on traps.


level 159: Twister, Made Either Better or Worse. I Mean, It's All Subjective

The original Twister from CCLP1 is pretty neat in that there's an uninterrupted chip path. This level requires that you use it, and adds in some dumb alternate path to another exit <3


level 160: Icelife

[10/16/2014 2:04:18 AM] Tyler Sontag: Icedeath and Icedestruction
[10/16/2014 2:04:22 AM] Tyler Sontag: Tyler Sontag has permadied
[10/16/2014 2:04:38 AM] Josh: (clap) (clap) (clap) (clap) (clap)
[10/16/2014 2:04:43 AM] Tyler Sontag: Icelife
[10/16/2014 2:04:55 AM] Tyler Sontag: Making that level mod


level 161: Combination Pizza Hut and Taco Bell

Inspired by the Das Racist song/meme/whatever the hell of the same name. Plus I love Taco Bell (not a fan of Pizza Hut though).


level 162: Chip McCallahan, Do the Thing!

Some weird teleport concept possible in MS only (probably). Title inspired by the catchphrase of The Legend of Korra character, Varrick: "Zhu-Li, Do the Thing!"


level 163: Too Much Water

Wanted to make a level named after the dumb IGN Pokemon Review meme. The Sokoban concept has not been done before to my knowledge.


level 164: Cold Fusion

An actual rejected level, and would have otherwise been placed in TS2. Concept it similar to On Edge, but with a bunch of pointless itemswapping. Was rejected for being too tedious.


level 165: Shuriken

Another actual rejected level, rejected for being ridiculously simple and not interesting at all.


level 166: Korrasami

A tribute to the end of The Legend of Korra (spoilers?), in which Korra and Asami's romantic feelings toward each other are confirmed. This was a huge deal to many LoK shippers, including me (I was a longtime supporter), and a huge deal to children's television in general.


level 167: Rainbow Road

Inspired by the JoshL5 level "Dynamic Equilibrium".


level 168: Secret Tunnel

I rewatched Avatar: The Last Airbender and thought Secret Tunnel would make for a good level title.


level 170: Stun Gun

Inspired by the EvanD1 level "Slow motion fun".


level 171: Bullet Proof... I Wish I Was

Wax me
Mould me
Heat the pins and stab them in
You have turned me into this
Just wish that it was bullet proof


level 172: Sadness I

The trick to this level does not yield a better bold route on Madness I, unfortunately.


level 173: The Stupid Glitch

This glitch has the potential to be annoying while playing in Lynx but I don't think it busts anything.


level 174: Pink Balls HATE This One Weird Trick

An MS glitch? that gets rarely brought up.


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