level 1: chaotic organization

this level, obviously the sequel to organized chaos, was created with the help of a playtesting program from ccexplore. in addition, i wrote a separate program to guarantee the solution was unique.


level 2: totally backwards

this level is not possible in versions of tile world prior to 1.1.3


level 4: wisdom teeth

it seems that while 32 is an almost perfect number [σ(32)-32=31] of teeth to have, it simply cannot compete with the perfectness of 28 [σ(28)-28=28].
one was impacted.guess which one.


level 5: choices, choices

this level was generated by a computer program i wrote. the only fixed elements were the locations of the keys, the pi^2 in the center, and the starting and finishing corners. everything else was determined by a psuedo-random number generator so that if any more barriers were added, one of the 16 solutions would no longer work.


level 15: modulo fourteen

draw a closed path that passes through every square once, and every 14th edge crossed is red.


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