this level, obviously the sequel to organized chaos, was created with the help of a playtesting program from ccexplore. in addition, i wrote a separate program to guarantee the solution was unique.
this level is not possible in versions of tile world prior to 1.1.3
it seems that while 32 is an almost perfect number [σ(32)-32=31] of teeth to have, it simply cannot compete with the perfectness of 28 [σ(28)-28=28].
one was impacted.guess which one.
this level was generated by a computer program i wrote. the only fixed elements were the locations of the keys, the pi^2 in the center, and the starting and finishing corners. everything else was determined by a psuedo-random number generator so that if any more barriers were added, one of the 16 solutions would no longer work.
draw a closed path that passes through every square once, and every 14th edge crossed is red.