level 1: BEGINNINGS

The first real level of TOMP3. Chip wakes up and a voice in the air calls him and tells him to head for the fortress to find the tunnel of light. Also, a video of the first 9 levels completed by me can be found on Youtube.


level 2: WALK IN THE PARK

I suppose its kind of like a training level, but its like the level describes a "Walk In The Park". Should be easy for those who've completed Level 9 on the original, called "NUTS AND BOLTS"


level 5: COOL AS ICE

Just hold right and you've completed this level! :)


level 7: ISLAND HOPPER

Man this level is so messed up! I wanted people to do it the long way but they always find cheap cheat ways of completing it. Well, this problem is gone in version 1.2 thank god!


level 9: WIPEOUT

I love the design of this level! Thanks To Dave P for the original idea.


level 29: CHIPBLOCK

I don't like these kind of levels but decided to put one in just to balance out the levelset.


level 38: ROCK BAND

Great level and nicely played out in terms of the puzzle. Quite simple but you might not see it straight away.


level 53: TIME MACHINE

The start of a new mini series by Tom P. The time travel series lasting from lvls 54-58. Not really a level, but an introduction to it.


level 54: NO MANS LAND

Supposed to represent a mix of WW1 and WW2 in an alternate universe. Not sure if many people got what I was trying to show in this level.


level 55: LIFE ON MARS

A take on the 2006 British TV series of the same name called "Life On Mars" set in 1973.


level 56: PREHISTORIC

I decided to add this one into the time travel series late into the creation, since I realised I had no ancient age time travel levels at all!


level 57: FUTURE WORLD

Just your typical future reality setting. Blobs, robots, and ships taking over the world. Sorry, I just couldn't really think of anything original for this level.


level 58: TIME WARP

Just pray that the time warps take you to the correct time portal. Dead easy, but how long will it take you to find it?


level 59: RESIDENTS II

The sequel to RESIDENTS from TomP1. Bigger, Badder, and Meaner!


level 61: RUNAWAY TRAIN

One of the coolest levels I have ever made! This level is supposed to be simulating a real moving train. I suppose the N64 game Goldeneye influenced the making of this, but its also a rather difficult level. You've got a mere 5 minutes to escape before Alec Trevelyan blows up the train with powerful C4 explosives! Agent Chip must hurry and get to the train controls and open the emergency exit!


level 62: LADDER TO HEAVEN

Got the idea for this level from watching a South Park episode called "A Ladder To Heaven"


level 65: ADRENALINE RUSH

One of my favourite levels on TomP3 involves quick movement and a tight time limit. There's a video on Youtube of me beating this level if anyone is interested :)


level 66: RAINBOW DOOR KEY

I think 15 minutes is a good time limit, because if you don't have a route or map to guide yourself on, its a matter of trial and error to complete it. There's a video on Youtube of me beating this level if anyone is interested :)


level 81: THE APPRENTICE

Chip got politely asked by Sir Alan Sugar to go onto the UK's Apprentice. He's in for a shock with the first task when he is team leader for the task. "Make as much money as possible selling boots!"


level 82: YOU'RE FIRED!

"Chip, you did nothing but steal your team's hard work and cheated on the others "YOU'RE FIRED!" Sir Alan Sugar


level 85: STEEL WORKS

The original STEEL WORKS is completely messed up and didn't turn out how I expected. Will most likely get replaced in the future.


level 89: HOT DATE

Wow! I must have really run out of ideas if I came up with this? Chip, you're dating a Teeth? What a freak! XD


level 92: DRUNK DRIVING

Forget trying to record your best time on Chipcap with this! This level is totally reliant on luck and intelligence from our good friend Chip. Not impossible, but may take a couple of hundreds of tries before you get there.


level 100: MARATHON

Was I insane on making this 15 laps to complete? Yes I was. I have done it, but only once and it took about an hour to do. I felt this was way too harsh since who would really want to sit there doing the same thing over and over again? I took action and lowered the lap count to 3 and a half since that only makes it just a little over 10 minutes long to finish. For the hardcore CC fans, do approximatly 10-15 laps to reach the marathon equivalent distance! Oh, and keep the fireball behind you the whole time, to give you support and encouragement. :P - 1 Lap around the track takes 3 minutes 10 seconds. Length of circuit - Approximately 2 miles a lap.
SECRET CHEAT - You can lower the number of runs required to finish this level to 2 and a half by hitting the red button twice on the first two laps. This however requires not bumping into a wall the whole time to be able to pull this cheat off, since you need space between the fireball and yourself in order to quickly hit the button two times and resume the lap circuit.


level 115: CHIP ALONE 2: LOST IN CHIP CITY

The sequel to the original CHIP ALONE from TomP1. An obvious take on the movie series Home Alone, at least the first two anyway cause 3 and 4 were rubbish!


level 117: DAVIDSON'S RACEWAY

I had to do it. Make the easiest level in the world somewhere on TomP3. Despite being ridiculously easy, its still alot of fun! See how many laps you can do in 5 minutes.


level 118: CAUGHT IN THE ACT

I don't mean the saying that most people usually use this term for *wink wink* but the saying "Caught In The Act" is supposed to represent the police finding Chip and his buddies and are going to arrest him with tank-like robots. Yeah, that didn't make too much sense did it? :P


level 126: SLEEPING DRAGON

This was a fairly difficult level I wanted to make. Somewhere before I wanted to use a creature as the base of a level. I decided to go with a dragon because of the relation with it and fire.


level 127: SHIPWRECKED

Alright everyone keeps sending me emails that this level is unsolvable. Ok, I don't know about Tile World, but in Microsoft Chip's Challenge it is 100% solvable. When you get to the 3rd ship floor, stay on top of the 1st chip and wait for a glider to pass you. This will trigger a glitch which will prevent the floor in front of you from turning into water. You can then navigate yourself around the 3rd floor with no trouble while avoiding the gliders. Hope this helps!


level 128: CHAOS THEORY

This is tied the last TomP3 level produced by Tom P with SLEEPING DRAGON. Notice how bland and boring it looks compared to the others? And I couldn't think of a name for the level so I decided to name it after Tom Clany's Splinter Cell: Chaos Theory after looking it up on GameSpot!


level 130: THE HELIPAD

I hate this level, but there needed to be one like this somewhere. Despite this, its one of the most important. Chip finds himself back at the helipad just before the crash he escaped in Lvl 1.


level 133: WATERS FIRE

The whole idea of this level is to trick you into thinking you have to collect all the chips to complete it, but if you are smart enough to realise that even going through the socket results in a dead end, you realise you have to actually collect the boots instead! Very sneaky!


level 135: TAKE A GUESS

Don't use Chipedit or CCtools it'll spoil the fun and difficulty of this level hehehe! This level has the secret password to get to the first hidden level in TomP3!


level 136: GARAGE SHENANIGANS

I'd say this is about as hard as it gets for TomP3. This level is a nightmare to complete believe me! 10/10 difficulty without a question!


level 137: SOLVE THE PYRAMID

One of my favourite levels. I always wanted to do a pyramid type of level. I decided to try and the final result didn't turn out too bad. It's actually quite a difficult level if you don't know where to go.


level 138: BEAT THE BOSS

A Chip's Challenge level with a boss. The boss is actually quite hard. You need to push the block to the other side of the room and hit it on the forces to destroy the machine. Those tanks really know how to increase the difficulty!


level 139: !? (SPECIAL)

There's two ways I've noticed on completing this level. The long regular way, or the short and sneaky 10 second way (Damn you Andrew G!). You choose! One of them was not deliberate but I like it anyway! However, the long route is more fun in my opinion. WHISPER: I'll give you a good hint on remembering the long way for a future level set.


level 144: THE TUNNEL OF LIGHT

Did you get it? Chip's been dead since the start! The area near the start with the gliders is supposed to be his funeral. That however, doesn't mean Tom P ends Chip's Challenge here. Look out for TomP4 for the epic conclusion. ;)


level 145: ROLLERCOASTER

The biggest ice rink that Tom P has ever made!


level 146: BRIDGEBUILDER

The longest level Tom P has ever made. If you can beat this in 45 minutes or less, you're better than me hehehe!


level 147: CHIP OF THE DEAD

Based off the movie "Shaun Of The Dead". The password "SOTD" resembling the initials of the movie is a strange coincidence.


level 148: BLOBS ON A PLANE

Based off the movie "Snakes On A Plane", which originally had a movie quote in the hint box. Had alot more blobs on the plane as well but thought it was difficult enough with not so many blobs anyway.


level 149: FINAL DESTINATION

Loosely based on the premise of the movie of the same name "Final Destination" as hinted by the hint square and the plane setting at the bottom. This level has evil written everywhere. 3 luck factors, all blue walls either trap you or don't, time consuming, death! Don't fall for the fake exit at the end, otherwise you may throw your keyboard at the wall, unless you already have! Curse you Death! :)

I did it oh my god! 9 minutes 59 seconds! 2nd most viewed Chip's Challenge video on YouTube! Thanks, it wasn't easy!


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