level 1: GOING BLOCKO

Start of levels from the original version of MikeL1, first released in the summer of 2001.

Levels 1 through 46 are based on levels made on paper around 1998-2001.


level 40: ASIA

My original plan on paper for this level was that there would be a teleport under a block to get you to the exit, but I found out that wouldn't work.


level 59: CELLBLOCKED

Modified version of CC1 level 16.


level 60: LESSON 101

Modified version of CC1 level 5. In its original MikeL1 version, this was level #101, which explains the title.


level 61: LESSON 102

In its original MikeL1 version, this was level #102. If I remember correctly, the short solution to this level was not intended.


level 62: WATER BLOCK

Modified version of CC1 #1.


level 63: LESSON 1

Modified version of CC1 #1.


level 64: LESSON 2

Modified version of CC1 #2.


level 65: LESSON 3

Modified version of CC1 #3.


level 66: LESSON 4

Modified version of CC1 #4


level 67: LESSON 5

Modified version of CC1 #5


level 68: LESSON 6

Modified version of CC1 #6


level 69: LESSON 7

Modified version of CC1 #7


level 70: LESSON 8

Modified version of CC1 #8


level 72: TRINITY

Modified version of CC1 #11


level 73: FLIP-FLOPPED HUNT

Modified version of CC1 #12


level 74: TELEBLOCK - SOMETHING'S WRONG!

Modified version of CC1 #14


level 76: STUCK NICE DAY

Modified version of CC1 #17


level 77: CASTLE MOAT 2

Modified version of CC1 #18


level 78: DIGGER 2

Modified version of CC1 #19


level 79: EXTRA TOSSED SALAD

Modified version of CC1 #20


level 80: ICEBERG 2

Modified version of CC1 #21


level 81: BLOBNET 2

Modified version of CC1 #23


level 84: TOSSED SALAD II

Modified version of CC1 #20


level 86: Monster Lab - Terrible Situation!

Modified version of CC1 #45


level 92: OH NO!

Start of levels from the new version of MikeL1, released in late 2001.


level 93: CILIA

This level was in MikeL1 and was also added to MikeL2, but people said it was too hard and I removed it from MikeL2 and put a new level in its place (MikeL2 #104 - Skill Tester I).


level 94: ONE WAY OUT

Modified version of a level my cousin made.


level 95: YIKES!

Modified version of a level my cousin made (a different cousin).


level 96: ONE WAY OUT II

Modified version of level 94.


level 97: EVERYTHING

I'm pretty sure I hadn't seen Eric Schmidt's level "IF ONLY" before I made this one... If I had seen it first, sorry, Eric. :-)

When I made this level, the first column was off the screen, and I hadn't realized it until after I had finished making it. For some reason I thought it would be better to add a column of walls in instead of just copying and pasting it over to the edge.


level 98: TELEPORT AND FIREBALL LEVEL

Based on a dream I had a while ago about CC. (Sad but true... :-))


level 99: LOTS OF ICE

Based on another dream I had a while ago about CC.


level 101: THE TRUE TEST

I think I had once made a THE TRUE TEST II, but I haven't found it yet.


level 106: PENNSLYVANIA

This was originally part of a PENNSYLVANIA set I was working on. This set included this level, level 107 of this set, and MikeL2 levels 112-117.


level 112: GOING BLOCKO (start of MikeL1 edits)

Start of MikeL1 edits, edited versions of the early MikeL1 levels. This set was originally released in December of 2001.


level 203: LEVEL 1 (start of "small versions of CC1 levels")

Start of "small versions of CC1 levels", levels I made based on Chip's Challenge levels. I think this set was originally released in the summer of 2002.


level 211: CAMPFIRE

You're probably wondering where the level based on CC1 #9 is. It's HAMMERS AND NAILS, and it was added to MikeL2, which is why it isn't here.


level 221: ICY OCEAN

The level based on CC1 #20 is FRUIT SALAD, and it was added to MikeL2.


level 238: LOT OF CHIPS III

The level based on CC1 #38 is SAMPLER II in MikeL2.


level 248: CHIP GOT A PROBLEM?!

This level was once in MikeL1 (and/or maybe MikeL2?) but it was removed because people complained that it was too hard (especially since dying will almost always cause CC to crash...).


level 264: SPEED SPIRAL (start of newer levels)

From this level on, all levels are brand new and have never been released in other sets of mine, unless otherwise noted. I think I started working on these newer levels around 2004.

This level, however, is one of the exceptions - it was previously released in 2004 as a level demonstrating a bug that would occur if this was level 144 or 149 (or another level set to be the last level with ChipEnd).


level 271: BALL CENTRAL

I had deleted this level because I thought it was impossible. Later, I wasn't so sure about that and decided to recreate it. Turns out I did the right thing recreating it - the level is solvable.


level 272: TOOTH CENTRAL

Both this and level 271 are based on AlexMS1.dat #4.


level 276: TOGGLE MONSTERS

Originally was going to be in MikeL2, but it seemed too hard in Lynx.


level 277: FAIRLY EASY LEVEL

Originally was a "filler" level. The exit was at 5,8 and the rest of the level did not exist.


level 283: MEWTWO DX'S "NUMBERS" -- WITH A FEW CHANGES

Based on MewtwoDX1 #9.


level 284: PI

There are 10 pi's in this level. Can you find them all?


level 292: RECOGNIZE THIS?

Based on a CC1 level.


level 294: TRICKY

Unsolvable in Tile World.


level 302: WHAT CC LEVEL IS THIS BASED ON?

As the title says, this is based on a CC1 level.


level 303: MAKES YOU THINK...

I would have added this to MikeL2 if it didn't rely on so many MS-only tricks.


level 305: BLOCK ARRANGING II

Originally, this level was untimed, but I added in the 4-digit time limit later because I wanted all the levels in this set to be timed.


level 306: HAMMERS AND NAILS

Based on CC1 #9. I made a harder, longer version of this level, and it is level #179 of MikeL2.


level 307: OUT WITH A BANG

Based on CC1 #27.


level 308: DIRT SCRAMBLE

Based on CC1 #33.


level 309: PARTIALLY REDESIGNED

Based on CC1 #75. The bold route was unintended.


level 314: BLOCK ARRANGING V

Yes, there is no BLOCK ARRANGING IV... It was deleted when it became MikeL2 #187, and I guess I didn't fix the numbering... :-)


level 316: CHIPS

Based on MikeL2 #175 (No Chips).


level 320: TANK BUG

I don't think this is solvable in Tile World.


level 321: MEMORIES I

Similar to my JUMBLE levels from MikeL2, this level (and the next 2) contains "sections" representing levels from levels 264 to 320. Since the set that levels 264-320 originally came from (the unreleased MikeL4) used to have some levels from MikeL2, you will see some rooms in the MEMORIES levels that represent MikeL2 levels, because they were made before I removed the MikeL2 levels from the set.

Here is a list of each room, in order of when it is first encountered by Chip, and which level it represents (MLR means it's from MikeLrejects (this set) and ML2 means it's from MikeL2): Teeth room - ML2 #172; suction room - MLR #264; teleport room - MLR #265; block/key room - MLR #266; key room - MLR #267; "invalid" room - MLR #268; ball room - ML2 #165; trap room - MLR #269; ice/chip room - MLR #270; dirt room - MLR #342; teeth/chip room - MLR #272; blue wall room - MLR #273; invisible room - MLR #274; blue/inv. room - MLR #275; toggle room - MLR #276; key room - MLR #277; maze room - MLR #278; dirt room - MLR #279; inv. wall room - MLR #280; another inv. wall room - MLR #281; block room - MLR #282; bomb room - MLR #283; block room - ML2 #166; pi room - MLR #284; fire room - MLR #285; pi room - ML2 #167; "372" room - MLR #286; boot room - MLR #287; "25" room - MLR #288.


level 322: MEMORIES II

Here's a list of where each section of this level came from (if you need help reading the list, see level 321's comment):

first room - MLR #289; teeth room - MLR #290; blob room - MLR #291; maze room - MLR #292; MS/Lynx room - MLR #293; fire room - MLR #294; ball/bomb room - MLR #295; ice room - MLR #296; key room - ML2 #168; chip room - ML2 #169; popup room - ML2 #192; walker room - KrisL1 #19 (took me a while to figure that one out); block/suction room - a level that was deleted; bug/paramecia room(s) - ML2 #186; block/gravel room - ML2 #191; Christmas tree room - MLR #297; chip room - MLR #298; glider/fireball room - MLR #299; blue wall room - MLR #300; maze room - MLR #301; dirt room - MLR #302; "element" room - MLR #303; toggle room - MLR #304; block room - MLR #305; paramecia room - MLR #306.


level 323: MEMORIES III

Now that someone has solved the level, I'll update this comment and say what the 3 major errors are... :-)

1) Bust - in the green button/paramecia room, you were supposed to have to block all the buttons, but you don't have to, because the buttons don't control anything that would cause you to lose.
2) Problem - After getting the chip at 14,25, it is impossible to get back out of that room. This would have stopped the level from being solvable if it weren't for #3:
3) Bust - the "alternate" exit at 22,13, which was only supposed to be accessible in Lynx mode, is actually accessible in MS mode as well, because you still have your fire boots from the previous room! This saves you from doing the last 1/3 or so of the level. It also means you don't have to collect any chips.

Here's a list of where each section of this level came from (if you need help reading the list, see level 321's comment): first room - MLR #307; dirt room - MLR #308; water room - MLR #343; fire/water room - MLR #309; bomb room - MLR #344; fire room - MLR #310; ice room - MLR #311; bug room - ML2 #187; red key room - MLR #312; walker room - ML2 #171; key/monster room - MLR #313; block room - MLR #314; element room - ML2 #170; "exit" room - MLR #315; glider/ball room - MLR #317; bug room - MLR #318; green button room - ML2 #174; red key/popup room - ML2 #173; bomb/suction room - ML2 #176; fireball/bomb/key room - MLR #319; tank room - MLR #320.


level 324: KEY BUG

Busted in Tile World. Scores on this level above the 770s were most likely achieved in Tile World, in which you don't need to use the blobs to "run over" each key.


level 325: BEN

Based on Catatonic Porpoise's character Ben the Benly Benis.


level 331: HARD LITTLE LEVEL

As Jimmy Vermeer pointed out a while ago, levels that describe themselves as hard almost always are not. This level fits that stereotype.


level 333: BALL TOWER II

Like the original Ball Tower (MikeL2 #165), this level is busted.


level 337: HALLS OF PAIN II

This level was originally MikeL2 #63, but I put it here, and I "unrejected" the old level 337 and added it to MikeL2.

This level is based on a JohnH1 level "Halls of Pain".


level 339: THE MOST INSANE LEVEL... IN THIS SET

This level was originally MikeL2 #184, but was replaced because it was not Lynx compatible and would be very difficult to make it Lynx compatible.

Level inspired by pi.dat #41. Take a look at pie guy's comments for this level on the pi.dat page, and think about clone buttons (such as the one at 26,29... :-)).

This level is unsolvable in Tile World.


level 342: TOOTH CENTRAL II

I made this one a while ago to replace #271 (BALL CENTRAL) when I thought that one was unsolvable, however, I guess I deleted it when I found out #271 was solvable. I thought it was gone forever, but then I found it on an old computer at my house, and added it to this set.


level 343: WATER HOLE

This level originally came after #308 (DIRT SCRAMBLE), but I deleted it because I couldn't solve it in 999 seconds, and it wasn't very interesting. However, I found it on an old computer at my house, and added it to the end of this set, changing the time limit from 999 to 1600.

Based on CC1 #50.


level 344: BOMB LEVEL

This level originally came after #309 (PARTIALLY REDESIGNED), but I deleted it because I couldn't solve it in 999 seconds, and it wasn't very interesting. However, I found it on an old computer at my house, and added it to the end of this set, changing the time limit from 999 to 1600.

Inspired by CC1 #148.


level 345: BLOCK PUSHER

This level, as well as #346 (MEAN) and #347 (MEANER) were originally made for the game Block Pusher, by William S (Starfire). All were probably made sometime in 2003.


level 348: FREEZER REVISITED

MikeL2 #7 with a footwear change.


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