Made for Norman De Forest's JavaScript Chip's Challenge.
Designed for Frode van der Meeren's Tile-Game.
Designed for Frode van der Meeren's Tile-Game.
Designed for Frode van der Meeren's Tile-Game.
June 2011 Create Competition submission.
A level conforming to pedantic mode, interesting to complete, and of moderate difficulty.
July 2011 Create Competition submission.
A level without monsters [as was required], and with no part of the map ever changing state and no involuntary movement [self-imposed restrictions].
October 2011 Create Competition submission.
A level in which the main obstacle is interaction with walkers, with extra credit for relating the level to Halloween.
December 2011 Create Competition submission.
A level which is unsolvable if you get all of the chips required, and also other items that are normally helpful that you must avoid.
This level cannot be solved in MS.
March 2012 Create Competition submission.
A 9x9 level, with bonus points for placing the 4 elements into it.
Lesson level - Blue.
Lesson level - Yellow.
Lesson level - Black.
Lesson level - Red.
September 2012 Create Competition - extended version of submission.
A level with a puzzle that has distinct phases: set up something in one phase that the next phase relies on.
[The competition required solutions to be less than four minutes long, and hence the submitted version was truncated to be much shorter.]
This level cannot be solved in MS.
February 2015 Create Competition submission.
A level using the arrangement of walls of a level from CCLP2, optionally also replacing another prominent tile in the level with some other tile exactly.
February 2016 Create Competition submission #1.
A level using the arrangement of walls of a level from CCLP3, optionally also replacing another prominent tile in the level with some other tile exactly.
February 2016 Create Competition submission #2.
A level using the arrangement of walls of a level from CCLP3, optionally also replacing another prominent tile in the level with some other tile exactly.