level 1: A Ghost in the Corridors

Made for Norman De Forest's JavaScript Chip's Challenge.


level 2: Tribootary

Designed for Frode van der Meeren's Tile-Game.


level 3: Tetris Greens

Designed for Frode van der Meeren's Tile-Game.


level 4: Slew Motion

Designed for Frode van der Meeren's Tile-Game.


level 5: Chips and Portals

June 2011 Create Competition submission.
A level conforming to pedantic mode, interesting to complete, and of moderate difficulty.


level 6: Still

July 2011 Create Competition submission.
A level without monsters [as was required], and with no part of the map ever changing state and no involuntary movement [self-imposed restrictions].


level 7: Trick or Treat

October 2011 Create Competition submission.
A level in which the main obstacle is interaction with walkers, with extra credit for relating the level to Halloween.


level 8: Eraser

December 2011 Create Competition submission.
A level which is unsolvable if you get all of the chips required, and also other items that are normally helpful that you must avoid.

This level cannot be solved in MS.


level 9: Orientation

March 2012 Create Competition submission.
A 9x9 level, with bonus points for placing the 4 elements into it.


level 10: Landlubber

Lesson level - Blue.


level 11: Playing with Fire

Lesson level - Yellow.


level 12: In and Out

Lesson level - Black.


level 13: Exploding

Lesson level - Red.


level 14: Touch and Go

September 2012 Create Competition - extended version of submission.
A level with a puzzle that has distinct phases: set up something in one phase that the next phase relies on.
[The competition required solutions to be less than four minutes long, and hence the submitted version was truncated to be much shorter.]

This level cannot be solved in MS.


level 15: Inside the Box

February 2015 Create Competition submission.
A level using the arrangement of walls of a level from CCLP2, optionally also replacing another prominent tile in the level with some other tile exactly.


level 16: Cornerstone

February 2016 Create Competition submission #1.
A level using the arrangement of walls of a level from CCLP3, optionally also replacing another prominent tile in the level with some other tile exactly.


level 17: Coda Liabli

February 2016 Create Competition submission #2.
A level using the arrangement of walls of a level from CCLP3, optionally also replacing another prominent tile in the level with some other tile exactly.


back