This level was inspired by Totally Unfair from CC1, although this is significantly easier.
I suppose that some of the other routes in this level would be possible with the Long First Second glitch, but 3 is still the best time regardless.
This is the first of four "Monster Mania" levels in this set.
Through luck with the blobs and some tricky teeth-dodging movements, i was able to achieve 147. 148 might be possible.
I found a small bust: the block is not needed. I was able to improve my score by 3 seconds by not using it.
The password reveals the solution: UURU. But feel free to try the longer route if you wish!
One of my personal favorites; it's got a little bit of everything!
My Cypher level. It reveals the passwords for 37. Robbery, 116. Super Memory, and 139. No Time for Mistakes.
Chip robs a bank and gets arrested.
Chip escapes jail.
Here's a challenge- see how many times you can beat this in a row. (i'm pretty sure the most i've got is three)
The hardest part about this level is the fireball rooms. It's important to realize that they aren't both the same...
First of two Mini-puzzles in this set. I enjoy making these kinds of levels, and you can definatly expect to see more in my next set.
BUST: I have discovered a major bust in this level, allowing for a time of at least 93. If you clone two or three gliders, sometimes one will interupt the fireball stream, move upwards, and push the toggle button, allowing you to exit.
This unfinished level is, well, unfinished. It's really easy, and Level 85 (Finished) is the finished version of this level. This level also reveals something in the northwest corner. If you look at the level 85 map, you'll see the letters CBUS, which is the password for the last level.
This level fits the previous decade message.
Another one of my personal favorites. I especially like the bridge-building section across the moving gliders.
This level also fits the previous decade message.
The quick move at the end to get to the exit makes this trickier than it looks...
Who says you can't have more than 999 chips?
This contains every tile in Chip's Challenge, with the exception of west, north, and east-facing Chip tiles.
NOTE: Even though the map for this level shows an ice block at (19,6), pgchip isn't needed to solve it.
The finished version of Level 50. Note the "CBUS" in the corner (this is the pswd for the last level)
My version of Jumping Swarm from CC1. There are no chips, but the ice skates in the middle are needed to exit. Have fun!
This level was inspired by Perfect Match from CC1. To solve, push the block so that both fireballs move downwards. This will open the toggle doors that lead to the exit.
Note: There aren't enough chips, so don't waste your time!
Look familiar? I thought this would be clever. Despite the simplicity of the original Lesson 1, this one is a bit more complicated. It even has the same password, BDHP.
Attempting the bold time on this hurts my wrist, and trying it left-handed is not an option.
This one can get pretty annoying.
Use odd step; you can just make your way around counterclockwise. Pause after the first four rooms to drown the teeth, then do the other four. Sometimes the blobs will trip you up.
Similar to "A Fleeting Memory"...in more ways than one... hint hint hint!
I suggest using a map for this one. You can solve it pretty quick if you know what you're doing.
This level is busted. Flippers are not needed- just use a block instead.
Recognize him?
This is busted also. The three blocks on Chip's head can be used to obtain the blue keys.
This one's a major pain. I mean, who doesn't hate walkers?!
Just enough time to win! If you hit a dead end, just restart because you won't have time to finish.
There's a bust in this level. Fire boots are hidden under the block at (30,22), originally there to obtain the suction shoes at (30,6), but the suction shoes can be obtained without the fire boots. My mistake.
Maps and level editors ruin the fun of this one because the hint (which reveals the solution) can be easily spotted. Without it, though, this would be a nightmare.
I have started work on Camden_2.dat. I hope to improve upon my level-making technique and incorporate some new ideas. Thanks for playing!