level 4: Puzzler

This level was inspired by Totally Unfair from CC1, although this is significantly easier.


level 11: 3 Vital Seconds

I suppose that some of the other routes in this level would be possible with the Long First Second glitch, but 3 is still the best time regardless.


level 19: Monster Mania

This is the first of four "Monster Mania" levels in this set.
Through luck with the blobs and some tricky teeth-dodging movements, i was able to achieve 147. 148 might be possible.


level 22: Compact

I found a small bust: the block is not needed. I was able to improve my score by 3 seconds by not using it.


level 28: Insane Asylum

The password reveals the solution: UURU. But feel free to try the longer route if you wish!


level 32: Combo

One of my personal favorites; it's got a little bit of everything!


level 34: D-Cypher

My Cypher level. It reveals the passwords for 37. Robbery, 116. Super Memory, and 139. No Time for Mistakes.


level 37: Robbery

Chip robs a bank and gets arrested.


level 38: Prison Break

Chip escapes jail.


level 44: Death

Here's a challenge- see how many times you can beat this in a row. (i'm pretty sure the most i've got is three)


level 46: Castle

The hardest part about this level is the fireball rooms. It's important to realize that they aren't both the same...


level 47: Mini-Puzzle

First of two Mini-puzzles in this set. I enjoy making these kinds of levels, and you can definatly expect to see more in my next set.
BUST: I have discovered a major bust in this level, allowing for a time of at least 93. If you clone two or three gliders, sometimes one will interupt the fireball stream, move upwards, and push the toggle button, allowing you to exit.


level 50: Unfinished

This unfinished level is, well, unfinished. It's really easy, and Level 85 (Finished) is the finished version of this level. This level also reveals something in the northwest corner. If you look at the level 85 map, you'll see the letters CBUS, which is the password for the last level.


level 51: Frostbite

This level fits the previous decade message.


level 60: One False Move

Another one of my personal favorites. I especially like the bridge-building section across the moving gliders.


level 61: Pick It Right

This level also fits the previous decade message.


level 63: All Sides

The quick move at the end to get to the exit makes this trickier than it looks...


level 71: Chip Bank

Who says you can't have more than 999 chips?


level 82: Everything

This contains every tile in Chip's Challenge, with the exception of west, north, and east-facing Chip tiles.

NOTE: Even though the map for this level shows an ice block at (19,6), pgchip isn't needed to solve it.


level 85: Finished

The finished version of Level 50. Note the "CBUS" in the corner (this is the pswd for the last level)


level 91: JUMPING SWARM

My version of Jumping Swarm from CC1. There are no chips, but the ice skates in the middle are needed to exit. Have fun!


level 96: Solve The Puzzle

This level was inspired by Perfect Match from CC1. To solve, push the block so that both fireballs move downwards. This will open the toggle doors that lead to the exit.

Note: There aren't enough chips, so don't waste your time!


level 100: LESSON 1

Look familiar? I thought this would be clever. Despite the simplicity of the original Lesson 1, this one is a bit more complicated. It even has the same password, BDHP.


level 108: Cornrows

Attempting the bold time on this hurts my wrist, and trying it left-handed is not an option.


level 114: Cellblock

This one can get pretty annoying.
Use odd step; you can just make your way around counterclockwise. Pause after the first four rooms to drown the teeth, then do the other four. Sometimes the blobs will trip you up.


level 116: Super Memory

Similar to "A Fleeting Memory"...in more ways than one... hint hint hint!


level 121: Dizzying

I suggest using a map for this one. You can solve it pretty quick if you know what you're doing.


level 124: The Missing Link

This level is busted. Flippers are not needed- just use a block instead.


level 126: A Familiar Face

Recognize him?
This is busted also. The three blocks on Chip's head can be used to obtain the blue keys.


level 137: Chip Snatcher

This one's a major pain. I mean, who doesn't hate walkers?!


level 139: No Time For Mistakes

Just enough time to win! If you hit a dead end, just restart because you won't have time to finish.


level 145: Thanks To...

There's a bust in this level. Fire boots are hidden under the block at (30,22), originally there to obtain the suction shoes at (30,6), but the suction shoes can be obtained without the fire boots. My mistake.


level 149: Trapped In

Maps and level editors ruin the fun of this one because the hint (which reveals the solution) can be easily spotted. Without it, though, this would be a nightmare.

I have started work on Camden_2.dat. I hope to improve upon my level-making technique and incorporate some new ideas. Thanks for playing!


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