This level requires you to use gliders to attack the 'heart' or bombs to reach the exit.
It looks like a cube when the picture is small enough. No tricks or surprises.
The 'trick' is going through the teleports in the right order. Next.
This used to be a tedious level. It's still a bunch of blocks that have to be used in a bridge.
A straightforward level full of chips. It's symmetrical and a bit too easy.
Keep moving when you're on the railway or otherwise you will get run over by the pink ball 'trains'. Pull off the track to reach different 'stations'
The hint will tell you everything. Pretty straightforward.
This level is separated into 4 quadrants: The first, second, and fourth quadrant are all fireball dodging, while the third and fourth quadrant are simple puzzles and mazes.
Watch for the glider 'airplanes'.
16 rooms with most tiles in the game. Watch out for the blobs in the beginning.
The tight corridor is not for the claustrophobic. Simple puzzles litter the bottom.
Blue wall maze, with balls patrolling the exterior.
Straightforward level. Just don't get stung.
Supreme boosting will not always help you with this ice and block level.
Attack the chips, but avoid the enemies.
Simple maze. Don't waste time messing around with teleports.
CCLP3 CCLP3 CCLP3 CCLP3 Recognize the first CCLP3? If you don't, you might want to look up CCLP3. Race through the CCLP3 CCLP3 CCLP3 CCLP3 and end the level. Not all of the CCLP3 CCLP3 CCLP3 CCLP3's are friendly.