level 1: HEART ATTACK

This level requires you to use gliders to attack the 'heart' or bombs to reach the exit.


level 2: CUBE

It looks like a cube when the picture is small enough. No tricks or surprises.


level 3: TRICK OF LIGHT

The 'trick' is going through the teleports in the right order. Next.


level 4: DOWN THE SLOPE

This used to be a tedious level. It's still a bunch of blocks that have to be used in a bridge.


level 5: REFLECTION

A straightforward level full of chips. It's symmetrical and a bit too easy.


level 6: RAILWAY

Keep moving when you're on the railway or otherwise you will get run over by the pink ball 'trains'. Pull off the track to reach different 'stations'


level 7: A FAMILIAR FACE

The hint will tell you everything. Pretty straightforward.


level 8: INFLAMMATION

This level is separated into 4 quadrants: The first, second, and fourth quadrant are all fireball dodging, while the third and fourth quadrant are simple puzzles and mazes.


level 9: AIR STRIKE

Watch for the glider 'airplanes'.


level 10: LABORATORY

16 rooms with most tiles in the game. Watch out for the blobs in the beginning.


level 11: CLAUSTROPHOBIA

The tight corridor is not for the claustrophobic. Simple puzzles litter the bottom.


level 12: WHIRLWIND

Blue wall maze, with balls patrolling the exterior.


level 13: BEEHIVE

Straightforward level. Just don't get stung.


level 14: BLOCKER'S DREAM II

Supreme boosting will not always help you with this ice and block level.


level 15: OFFENSE AND DEFENSE

Attack the chips, but avoid the enemies.


level 16: FORCED IN

Simple maze. Don't waste time messing around with teleports.


level 17: CCLP3!

CCLP3 CCLP3 CCLP3 CCLP3 Recognize the first CCLP3? If you don't, you might want to look up CCLP3. Race through the CCLP3 CCLP3 CCLP3 CCLP3 and end the level. Not all of the CCLP3 CCLP3 CCLP3 CCLP3's are friendly.


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